
Edict of the High Sanctum



Effect:Until your next turn, the first time your active Monster would lose IMP from an opposing effect, prevent that IMP loss. If prevented, the opposing active Monster loses 1000 IMP until end of turn.
The World Beyond022 / 160
Aetherion
Spell
Common
Snap
The World Beyond
Aetherion
Spell
Common
SnapUntil your next turn, the first time your active Monster would lose IMP from an opposing effect, prevent that IMP loss. If prevented, the opposing active Monster loses 1000 IMP until end of turn.
Edict of the High Sanctum appears as golden script suspended above Aetherion’s highest halls, each symbol ringing with silent authority. Once spoken, the decree bends hostile force away from the chosen line. In The World Beyond, even fractured skies pause when the Sanctum gives judgment.