Official Mintayn Card Database

Solaryth, Dawn Sovereign

The World Beyond002 / 160AetherionPrimeLegendarySnap
Solaryth, Dawn Sovereign

Solaryth, Dawn Sovereign

Prime Condition:Before replacement: At least two allied Monsters must have gained IMP this turn. On entry: This Prime gains +2000 IMP until end of turn. Until your next turn, the first time this Prime would lose IMP from an opposing effect, prevent that IMP loss.

Passive:The first time each turn an allied Monster gains IMP from an effect, this Prime gains +1000 IMP until end of turn.

Actions

Nearby in Set

Overview

Set
The World Beyond
Number
002 / 160
Class
Aetherion
Card Type
Prime
Rarity
Legendary
Format
Snap
IMP
9000

Effect

Prime Condition

Before replacement: At least two allied Monsters must have gained IMP this turn. On entry: This Prime gains +2000 IMP until end of turn. Until your next turn, the first time this Prime would lose IMP from an opposing effect, prevent that IMP loss.

Passive

The first time each turn an allied Monster gains IMP from an effect, this Prime gains +1000 IMP until end of turn.

Credits

Artwork
Mintayn.io

Lore

Lore Paragraph

Solaryth rises from the first burning line of dawn, crowned in radiant gold and white fire. Its armor reflects a thousand fractured horizons, each one bending toward a brighter possible world. Among Aetherion’s skybound legends, Solaryth is known as the sovereign of awakening: a Prime that appears when scattered signals begin to move as one. It does not simply bring light; it commands the moment when light becomes direction. Across The World Beyond, old towers, sleeping glyphs and broken constellations flare to life when Solaryth passes, as if the morning itself has chosen a ruler.

Set Information

Release date2026-04-03
Last update2026-06-22
SetThe World Beyond