The five Mintayn classes
Classes are the identity layer of Mintayn. They shape gameplay style, visual direction, lore role and deck personality. A class is not only a color or faction; it is a way of thinking inside the game and the world.
Coreon
Game feel: order, control, defense, structure.
Aesthetic: gold, steel, radiant architecture.
Lore role: institutions, guardians, command systems.
Fluxion
Game feel: change, tempo, disruption, flow.
Aesthetic: blue, cyan, waves, neural currents.
Lore role: movement, adaptation, unstable systems.
Synaphera
Game feel: synergy, growth, resonance, support.
Aesthetic: green, gold, bioluminescent life.
Lore role: networks, ecosystems, living intelligence.
Obscura
Game feel: deception, isolation, pressure, hidden threats.
Aesthetic: black, violet, magenta, glitch shadows.
Lore role: secrets, fractures, forbidden zones.
Aetherion
Game feel: energy, creation, burst, transcendence.
Aesthetic: cyan, white, plasma, celestial light.
Lore role: origin forces, high energy, cosmic thresholds.
How classes affect play
Each class should create a different emotional and tactical rhythm. Coreon should feel stable. Fluxion should feel fluid. Synaphera should feel connected. Obscura should feel dangerous and uncertain. Aetherion should feel explosive and luminous.
How classes affect lore
In the world of Mintayn, classes can represent regions, philosophies, institutions, conflicts and forms of power. This allows a card to carry both mechanical identity and narrative identity at the same time.