SYNAPHERA

Monster

id: S1-PRIME-SYN-001
name: Continuum of Renewal
class: Synaphera
prime_type: P3-Converter
card_type: Monster (Prime Singular)
starting_imp: 7300
activation_condition: >
At least four of your monsters have been revealed or played during the game,
and your active monster recovered IMP during your previous turn.
prime_step_only: true
text: >
Passive: once per turn, when your active monster would lose IMP,
you may reduce that loss by 1000 and recover 500 IMP on it.
design_intent:

  • converts resilience into tempo-neutral sustain
  • rewards surviving pressure, not stalling
    audit:
    no_rng: true
    no_draw: true
    no_reaction: true
    no_lock: true
    beatable: true

id: S1-PRIME-SYN-002
name: Heartwood Continuance
class: Synaphera
prime_type: P1-Stabilizer
card_type: Monster (Prime Singular)
starting_imp: 7100
activation_condition: >
At least four of your monsters have been revealed or played during the game,
and your active monster lost IMP during the opponent’s previous turn.
prime_step_only: true
text: >
Passive: once per turn, the first time your active monster would lose IMP during that turn,
reduce that loss by 1500.
design_intent:

  • converts survival into breathing room
  • prevents collapse without creating immortality
    audit:
    no_rng: true
    no_draw: true
    no_reaction: true
    no_lock: true
    beatable: true

id: S1-SYN-BM-031
name: Verdant Caretaker
class: Synaphera
archetype: S1
card_type: Monster
template: BM-E
imp: 2600
text: „On reveal: recover 500 IMP on one monster you control.“
timing_tags: [„on_reveal“]
keywords: [„Trigger“]
skill_expression:
primary: „Board Pflege“
secondary: „Ressourcen-Management“
complexity: {sentence_count: 1, condition_count: 0, timing_window_count: 1, effect_count: 1}
score_factors: {epic: 3, icon: 5, playability: 8, meta_balance: 9, fun: 6, collectibility: 4}
final_score: 62
score_category: „Playable / Sidegrade“

id: S1-SYN-BM-032
name: Growth Channeler
class: Synaphera
archetype: S1
card_type: Monster
template: BM-E
imp: 3000
text: „On reveal: if you recovered IMP during your previous turn, Growth Channeler gains +500 IMP.“
timing_tags: [„on_reveal“]
keywords: [„Trigger“]
skill_expression:
primary: „Sequencing“
secondary: „Werteskalierung“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 1, effect_count: 1}
score_factors: {epic: 3, icon: 5, playability: 7, meta_balance: 8, fun: 6, collectibility: 4}
final_score: 59
score_category: „Playable / Sidegrade“

id: S1-SYN-BM-033
name: Canopy Sentinel
class: Synaphera
archetype: S1
card_type: Monster
template: BM-C
imp: 3600
text: „Passive: once per turn, when you recover IMP on a monster, Canopy Sentinel gains +500 IMP until end of turn.“
timing_tags: [„once_per_turn“,“until_end_of_turn“]
keywords: []
skill_expression:
primary: „Board Pflege“
secondary: „Payoff Timing“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 1, effect_count: 1}
score_factors: {epic: 4, icon: 6, playability: 8, meta_balance: 8, fun: 6, collectibility: 5}
final_score: 68
score_category: „Playable / Sidegrade“

id: S1-SYN-BM-034
name: Rootbound Warden
class: Synaphera
archetype: S1
card_type: Monster
template: BM-C
imp: 3800
text: „Passive: if your active monster recovered IMP during your last turn, reduce the first IMP loss it would take each turn by 500.“
timing_tags: [„passive“]
keywords: []
skill_expression:
primary: „Board Pflege“
secondary: „Schadensminderung“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 0, effect_count: 1}
score_factors: {epic: 4, icon: 6, playability: 8, meta_balance: 8, fun: 6, collectibility: 5}
final_score: 69
score_category: „Playable / Sidegrade“

id: S1-SYN-BM-035
name: Renewal Adept
class: Synaphera
archetype: S2
card_type: Monster
template: BM-E
imp: 2800
text: „On reveal: if one of your monsters has less IMP than its starting value, recover 500 IMP on it.“
timing_tags: [„on_reveal“]
keywords: [„Trigger“]
skill_expression:
primary: „Wiederherstellung“
secondary: „Zustandslesen“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 1, effect_count: 1}
score_factors: {epic: 3, icon: 5, playability: 8, meta_balance: 9, fun: 6, collectibility: 4}
final_score: 63
score_category: „Playable / Sidegrade“

id: S1-SYN-BM-036
name: Lifebloom Mediator
class: Synaphera
archetype: S2
card_type: Monster
template: BM-C
imp: 3600
text: „Once per turn: when your active monster recovers IMP, you may recover an additional 500 IMP on it.“
timing_tags: [„once_per_turn“]
keywords: []
skill_expression:
primary: „Wiederherstellung“
secondary: „Effizienz“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 1, effect_count: 1}
score_factors: {epic: 4, icon: 6, playability: 8, meta_balance: 8, fun: 6, collectibility: 5}
final_score: 68
score_category: „Playable / Sidegrade“

id: S1-SYN-BM-037
name: Symbiotic Protector
class: Synaphera
archetype: S2
card_type: Monster
template: BM-C
imp: 4000
text: „Reaction: when a monster you control would be defeated, you may recover 1000 IMP on it instead.“
timing_tags: [„reaction“]
keywords: [„Disruptor“]
skill_expression:
primary: „Wiederherstellung“
secondary: „Krisenmanagement“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 1, effect_count: 1}
score_factors: {epic: 6, icon: 7, playability: 8, meta_balance: 7, fun: 7, collectibility: 6}
final_score: 75
score_category: „Strong Playable / Role Player“

id: S1-SYN-BM-038
name: Regrowth Custodian
class: Synaphera
archetype: S2
card_type: Monster
template: BM-C
imp: 3800
text: „Passive: once per turn, when a monster you control recovers IMP, Regrowth Custodian gains +500 IMP.“
timing_tags: [„once_per_turn“]
keywords: []
skill_expression:
primary: „Wiederherstellung“
secondary: „Board-Skalierung“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 0, effect_count: 1}
score_factors: {epic: 4, icon: 6, playability: 8, meta_balance: 8, fun: 6, collectibility: 5}
final_score: 68
score_category: „Playable / Sidegrade“

id: S1-SYN-BM-039
name: Evergreen Colossus
class: Synaphera
archetype: S1
card_type: Monster
template: BM-R
imp: 5200
text: „Passive: if your active monster recovered IMP during your last turn, Evergreen Colossus gains +1000 IMP.“
timing_tags: [„passive“]
keywords: []
skill_expression:
primary: „Langzeitstabilität“
secondary: „Payoff“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 0, effect_count: 1}
score_factors: {epic: 6, icon: 6, playability: 8, meta_balance: 7, fun: 6, collectibility: 6}
final_score: 71
score_category: „Strong Playable / Role Player“

id: S1-SYN-BM-040
name: Cycle of Renewal
class: Synaphera
archetype: S2
card_type: Monster
template: BM-R
imp: 5800
text: „Passive: once per turn, if you recovered IMP on at least two different monsters this turn, recover 500 IMP on your active monster.“
timing_tags: [„once_per_turn“]
keywords: []
skill_expression:
primary: „Wiederherstellung“
secondary: „Breitenkontrolle“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 0, effect_count: 1}
score_factors: {epic: 7, icon: 7, playability: 8, meta_balance: 7, fun: 6, collectibility: 7}
final_score: 72
score_category: „Strong Playable / Role Player“

id: S1-SYN-BM-041
name: Scarwood Survivor
class: Synaphera
archetype: S3
card_type: Monster
template: BM-C
imp: 3600
text: „Passive: once per turn, if your active monster lost IMP during the opponent’s last turn, recover 500 IMP on it.“
timing_tags: [„once_per_turn“]
keywords: []
skill_expression:
primary: „Überleben unter Druck“
secondary: „Erholungs-Timing“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 0, effect_count: 1}
score_factors: {epic: 4, icon: 6, playability: 8, meta_balance: 8, fun: 6, collectibility: 5}
final_score: 69
score_category: „Playable / Sidegrade“

id: S1-SYN-BM-042
name: Barkskin Adjudicator
class: Synaphera
archetype: S3
card_type: Monster
template: BM-C
imp: 3800
text: Passive: once per turn, when your active monster would lose IMP for the first time during that turn, reduce that loss by 500.
timing_tags: [„passive“]
keywords: []
skill_expression:
primary: „Schadensabsorption“
secondary: „Stabilisierung“
complexity: {sentence_count: 1, condition_count: 0, timing_window_count: 0, effect_count: 1}
score_factors: {epic: 4, icon: 6, playability: 8, meta_balance: 8, fun: 5, collectibility: 5}
final_score: 68
score_category: „Playable / Sidegrade“

id: S1-SYN-BM-043
name: Renewal Aftermath
class: Synaphera
archetype: S3
card_type: Monster
template: BM-R
imp: 5200
text: „Passive: if your active monster lost IMP during the opponent’s last turn and was not defeated, Renewal Aftermath gains +1000 IMP.“
timing_tags: [„passive“]
revision: p1

id: S1-SYN-BM-044
name: Enduring Grove Titan
class: Synaphera
archetype: S3
card_type: Monster
template: BM-R
imp: 5600
text: Passive: once per turn, when your active monster would be defeated, prevent that defeat and set its IMP to 500.
timing_tags: [„once_per_turn“]
keywords: []
skill_expression:
primary: „Überleben unter Druck“
secondary: „Notfallabsicherung“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 0, effect_count: 1}
score_factors: {epic: 7, icon: 7, playability: 8, meta_balance: 6, fun: 6, collectibility: 7}
final_score: 72
score_category: „Strong Playable / Role Player“

id: S1-SYN-BM-045
name: Apex of Persistence
class: Synaphera
archetype: S3
card_type: Monster
template: BM-R
imp: 5800
text: „Passive: once per turn, if your active monster recovered IMP and lost IMP during the same turn, Apex of Persistence gains +1000 IMP.“
timing_tags: [„once_per_turn“]
keywords: []
skill_expression:
primary: „Resilienz-Meisterschaft“
secondary: „Zustandsauswertung“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 0, effect_count: 1}
score_factors: {epic: 7, icon: 8, playability: 8, meta_balance: 7, fun: 6, collectibility: 7}
final_score: 74
score_category: „Strong Playable / Role Player“

Spells

9) Verdant Recovery

id: S1-SPL-SYN-001
class: Synaphera
card_type: Spell
text: "Recover 1000 IMP on your active monster."
design_role: "baseline sustain"
audit:
  rng: false
  draw: false
  removal: false
  complexity: low

Saubere, direkte Heilung – kein Trick.


10) Adaptive Growth

id: S1-SPL-SYN-002
class: Synaphera
card_type: Spell
text: "If your active monster lost IMP during the opponent’s previous turn, it gains +1500 IMP."
design_role: "pressure recovery"
audit:
  rng: false
  draw: false
  removal: false
  complexity: medium

Belohnt Überleben unter Druck.


11) Rooted Defense

id: S1-SPL-SYN-003
class: Synaphera
card_type: Spell
text: "Reduce the next IMP loss your active monster would take this turn by 1500."
design_role: "burst dampener"
audit:
  rng: false
  draw: false
  removal: false
  complexity: medium

Stärker als Coreon-Variante – aber rein defensiv.


12) Continuity Pulse

id: S1-SPL-SYN-004
class: Synaphera
card_type: Spell
text: "If your active monster has less IMP than the enemy active monster, recover 1500 IMP on it."
design_role: "comeback stabilizer"
audit:
  rng: false
  draw: false
  removal: false
  complexity: medium

Kein Equalizer, nur Stabilisierung.

29) Regenerative Cycle

id: S1-SPL-SYN-005
class: Synaphera
card_type: Spell
text: "Recover 1500 IMP on your active monster."
design_role: "strong sustain"
audit: {rng: false, draw: false, removal: false}

Stärkster Heal im Set.


30) Resilient Bloom

id: S1-SPL-SYN-006
class: Synaphera
card_type: Spell
text: "If your active monster has less IMP than its starting IMP, it gains +1000 IMP until end of turn."
design_role: "temporary recovery boost"
audit: {rng: false, draw: false, removal: false}

Kein Permanent-Snowball.


31) Enduring Growth

id: S1-SPL-SYN-007
class: Synaphera
card_type: Spell
text: "Reduce all IMP loss your active monster would take this turn by 1000."
design_role: "damage dampener"
audit: {rng: false, draw: false, removal: false}

Stärker als Coreon-Variante.


32) Stabilizing Pulse

id: S1-SPL-SYN-008
class: Synaphera
card_type: Spell
text: "If both active monsters have equal IMP, recover 2000 IMP on your active monster."
design_role: "state-reward sustain"
audit: {rng: false, draw: false, removal: false}

Sehr situativ.

Counters

3) Regenerative Instinct

id: S1-CNT-SYN-001
class: Synaphera
card_type: Counter
text: "When your active monster loses IMP, recover 1000 IMP on it."
design_role: "reactive sustain"
audit: {rng: false, draw: false, cancel: false, lock: false}

Kein vollständiger Negate, nur teilweise Kompensation.

10) Survival Instinct

id: S1-CNT-SYN-002
class: Synaphera
card_type: Counter
text: "When your active monster would be defeated, recover 1000 IMP on it."
design_role: "last-second sustain"
audit: {rng: false, draw: false, cancel: false, lock: false}

Kein Unsterblichkeits-Effekt – 1000 reicht nicht immer.


11) Gradual Recovery

id: S1-CNT-SYN-003
class: Synaphera
card_type: Counter
text: "When your active monster loses IMP, recover 500 IMP on it."
design_role: "minor sustain loop"
audit: {rng: false, draw: false, cancel: false, lock: false}

Sehr kontrolliert.

20) Resilient Reflex

id: S1-CNT-SYN-004
class: Synaphera
card_type: Counter
text: "When your active monster loses 1500 or more IMP, recover 1000 IMP on it."
design_role: "burst mitigation"
audit: {rng: false, draw: false, cancel: false, lock: false}

Nur bei größeren Hits.


21) Natural Equilibrium

id: S1-CNT-SYN-005
class: Synaphera
card_type: Counter
text: "When your active monster recovers IMP and becomes equal to the enemy active monster, recover 500 IMP on it."
audit: {rng: false, draw: false, cancel: false, lock: false}

Situativ, nicht loopbar.

30) Renewing Surge

id: S1-CNT-SYN-006
class: Synaphera
card_type: Counter
text: "When your active monster recovers IMP from a Spell, it recovers an additional 500 IMP."
design_role: "heal amplifier"
audit: {rng: false, draw: false, cancel: false, lock: false}

Synergie mit Heal-Spells.


31) Vital Reflex

id: S1-CNT-SYN-007
class: Synaphera
card_type: Counter
text: "When the enemy active monster gains IMP while it has more IMP than your active monster, recover 500 IMP on your active monster."
design_role: "minor comeback tool"
audit: {rng: false, draw: false, cancel: false, lock: false}

Klein, aber konstant.