OBSCURA

Monster

id: S1-PRIME-OBS-001
name: Ledger of Final Debts
class: Obscura
prime_type: P2-Punisher
card_type: Monster (Prime Singular)
starting_imp: 7600
activation_condition: >
At least four of your monsters have been revealed or played during the game,
and at least one monster you controlled was defeated during your previous turn.
prime_step_only: true
text: >
Passive: once per turn, when an enemy monster gains IMP,
that monster loses 1000 IMP.
design_intent:

  • punishes opponents for stabilizing after trades
  • turns sacrifice into pressure
    audit:
    no_rng: true
    no_draw: true
    no_reaction: true
    no_lock: true
    beatable: true

id: S1-PRIME-OBS-002
name: Calculus of Ruin
class: Obscura
prime_type: P3-Converter
card_type: Monster (Prime Singular)
starting_imp: 8000
activation_condition: >
At least four of your monsters have been revealed or played during the game,
and at least two monsters you controlled were defeated during the game.
prime_step_only: true
text: >
Passive: once per turn, when you would lose IMP on your active monster,
you may lose the same amount of IMP on another monster you control instead.
design_intent:

  • converts accumulated losses into positional resilience
  • enables lethal mind games without erasing cost
    audit:
    no_rng: true
    no_draw: true
    no_reaction: true
    no_lock: true
    beatable: true

id: S1-OBS-BM-046
name: Bloodbound Initiate
class: Obscura
archetype: O1
card_type: Monster
template: BM-E
imp: 2600
text: „On reveal: you may lose 500 IMP on another monster you control. If you do, Bloodbound Initiate gains +1000 IMP until end of turn.“
timing_tags: [„on_reveal“,“until_end_of_turn“]
keywords: [„Trigger“]
skill_expression:
primary: „Kostenabwägung“
secondary: „Kurzfristiger Druck“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 1, effect_count: 1}
score_factors: {epic: 4, icon: 5, playability: 8, meta_balance: 8, fun: 6, collectibility: 4}
final_score: 66
score_category: „Playable / Sidegrade“

id: S1-OBS-BM-047
name: Oath of Withering
class: Obscura
archetype: O1
card_type: Monster
template: BM-E
imp: 3000
text: „On reveal: you may lose 1000 IMP on this monster. If you do, reduce the IMP of an enemy active monster by 1000 until end of turn.“
timing_tags: [„on_reveal“,“until_end_of_turn“]
keywords: [„Trigger“]
skill_expression:
primary: „Kostenabwägung“
secondary: „Aggressiver Tausch“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 1, effect_count: 1}
score_factors: {epic: 4, icon: 6, playability: 7, meta_balance: 8, fun: 6, collectibility: 4}
final_score: 65
score_category: „Playable / Sidegrade“

id: S1-OBS-BM-048
name: Grave-Tithe Collector
class: Obscura
archetype: O1
card_type: Monster
template: BM-C
imp: 3600
text: „Passive: once per turn, when a monster you control loses IMP, Grave-Tithe Collector gains +500 IMP until end of turn.“
timing_tags: [„once_per_turn“,“until_end_of_turn“]
keywords: []
skill_expression:
primary: „Kostenverwertung“
secondary: „Langsamer Aufbau“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 1, effect_count: 1}
score_factors: {epic: 5, icon: 6, playability: 8, meta_balance: 8, fun: 6, collectibility: 5}
final_score: 69
score_category: „Playable / Sidegrade“

id: S1-OBS-BM-049
name: Covenant Breaker
class: Obscura
archetype: O1
card_type: Monster
template: BM-C
imp: 3800
text: „Reaction: when you would lose IMP on a monster you control, you may lose an additional 500 IMP. If you do, prevent the original loss.“
timing_tags: [„reaction“]
keywords: [„Disruptor“]
skill_expression:
primary: „Kostenumleitung“
secondary: „Notfallkontrolle“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 1, effect_count: 1}
score_factors: {epic: 6, icon: 7, playability: 8, meta_balance: 7, fun: 7, collectibility: 6}
final_score: 73
score_category: „Strong Playable / Role Player“

id: S1-OBS-BM-050
name: Whispered Threat
class: Obscura
archetype: O2
card_type: Monster
template: BM-E
imp: 2800
text: „On reveal: until the end of your next turn, if the enemy active monster gains IMP, it loses 500 IMP.“
timing_tags: [„on_reveal“]
keywords: [„Trigger“]
skill_expression:
primary: „Informationsdruck“
secondary: „Verhaltenslenkung“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 1, effect_count: 1}
score_factors: {epic: 4, icon: 6, playability: 8, meta_balance: 8, fun: 6, collectibility: 4}
final_score: 66
score_category: „Playable / Sidegrade“

id: S1-OBS-BM-051
name: Veiled Interrogator
class: Obscura
archetype: O2
card_type: Monster
template: BM-C
imp: 3600
text: „Passive: once per turn, when an enemy monster activates an ability, reduce its IMP by 500 until end of turn.“
timing_tags: [„once_per_turn“,“until_end_of_turn“]
keywords: []
skill_expression:
primary: „Informationsdruck“
secondary: „Reaktive Kontrolle“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 1, effect_count: 1}
score_factors: {epic: 5, icon: 6, playability: 8, meta_balance: 8, fun: 6, collectibility: 5}
final_score: 69
score_category: „Playable / Sidegrade“

id: S1-OBS-BM-052
name: Mark of Dread
class: Obscura
archetype: O2
card_type: Monster
template: BM-C
imp: 4000
text: „Passive: enemy monsters with modified IMP cannot gain IMP.“
timing_tags: [„passive“]
keywords: []
skill_expression:
primary: „Zustandskontrolle“
secondary: „Langfristiger Druck“
complexity: {sentence_count: 1, condition_count: 0, timing_window_count: 0, effect_count: 1}
score_factors: {epic: 5, icon: 6, playability: 7, meta_balance: 8, fun: 5, collectibility: 5}
final_score: 66
score_category: „Playable / Sidegrade“

id: S1-OBS-BM-053
name: Silence Broker
class: Obscura
archetype: O2
card_type: Monster
template: BM-C
imp: 3800
text: „Reaction: when an enemy monster activates an ability, that ability does not resolve. Silence Broker loses 500 IMP.“
timing_tags: [„reaction“]
keywords: [„Disruptor“]
skill_expression:
primary: „Informationskontrolle“
secondary: „Gezielte Unterbrechung“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 1, effect_count: 1}
score_factors: {epic: 6, icon: 7, playability: 8, meta_balance: 7, fun: 7, collectibility: 6}
final_score: 73
score_category: „Strong Playable / Role Player“

id: S1-OBS-BM-054
name: Debt Incarnate
class: Obscura
archetype: O1
card_type: Monster
template: BM-R
imp: 5200
text: „Passive: once per turn, when you lose IMP on one or more monsters, Debt Incarnate gains +1000 IMP.“
timing_tags: [„once_per_turn“]
keywords: []
skill_expression:
primary: „Kosteneskalation“
secondary: „Spätspiel-Bedrohung“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 0, effect_count: 1}
score_factors: {epic: 7, icon: 7, playability: 8, meta_balance: 7, fun: 6, collectibility: 7}
final_score: 72
score_category: „Strong Playable / Role Player“

id: S1-OBS-BM-055
name: Echo of Secrets
class: Obscura
archetype: O2
card_type: Monster
template: BM-R
imp: 5800
text: „Passive: enemy monsters that activated an ability during the opponent’s last turn cannot activate abilities during their next turn.“
timing_tags: [„passive“]
keywords: []
skill_expression:
primary: „Informationsbestrafung“
secondary: „Turn-Kontrolle“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 0, effect_count: 1}
score_factors: {epic: 7, icon: 8, playability: 8, meta_balance: 7, fun: 6, collectibility: 7}
final_score: 73
score_category: „Strong Playable / Role Player“

id: S1-OBS-BM-056
name: Irrevocable Binder
class: Obscura
archetype: O3
card_type: Monster
template: BM-C
imp: 3600
text: „On reveal: you may set the IMP of another monster you control to 0. If you do, Irrevocable Binder gains +2000 IMP.“
timing_tags: [„on_reveal“]
keywords: [„Sacrifice“]
skill_expression:
primary: „Irreversible Opferentscheidung“
secondary: „Power-Transfer“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 1, effect_count: 1}
score_factors: {epic: 6, icon: 7, playability: 8, meta_balance: 7, fun: 6, collectibility: 6}
final_score: 70
score_category: „Strong Playable / Role Player“

id: S1-OBS-BM-057
name: Black Ledger Enforcer
class: Obscura
archetype: O3
card_type: Monster
template: BM-C
imp: 3800
text: „Passive: once per turn, when a monster you control is defeated, Black Ledger Enforcer gains +1000 IMP.“
timing_tags: [„once_per_turn“,“passive“]
keywords: []
skill_expression:
primary: „Defeat-Verwertung“
secondary: „Langzeitdruck“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 0, effect_count: 1}
score_factors: {epic: 5, icon: 6, playability: 8, meta_balance: 8, fun: 6, collectibility: 5}
final_score: 68
score_category: „Playable / Sidegrade“

id: S1-OBS-BM-058
name: Contract of No Return
class: Obscura
archetype: O3
card_type: Monster
template: BM-R
imp: 5200
text: „Passive: once per turn, if a monster you controlled was defeated during your previous turn, Contract of No Return gains +1000 IMP.“
timing_tags: [„once_per_turn“,“passive“]
keywords: []
skill_expression:
primary: „Verzögerter Opfer-Payoff“
secondary: „Turn-übergreifende Planung“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 0, effect_count: 1}
score_factors: {epic: 7, icon: 7, playability: 8, meta_balance: 7, fun: 6, collectibility: 7}
final_score: 72
score_category: „Strong Playable / Role Player“

id: S1-OBS-BM-059
name: Final Reckoner
class: Obscura
archetype: O3
card_type: Monster
template: BM-R
imp: 5600
text: „Passive: if exactly one monster you control remains in play, Final Reckoner gains +2000 IMP.“
timing_tags: [„passive“]
keywords: []
skill_expression:
primary: „Alles-oder-Nichts-Zustand“
secondary: „Endspiel-Drohung“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 0, effect_count: 1}
score_factors: {epic: 8, icon: 8, playability: 7, meta_balance: 6, fun: 6, collectibility: 8}
final_score: 73
score_category: „Strong Playable / Role Player“

id: S1-OBS-BM-060
name: Apex of Oblivion
class: Obscura
archetype: O3
card_type: Monster
template: BM-R
imp: 5800
text: „Passive: once per game, if you have no other monsters in play, Apex of Oblivion gains +3000 IMP.“
timing_tags: [„once_per_game“,“passive“]
keywords: []
skill_expression:
primary: „Ultimative Opferbelohnung“
secondary: „Endgültiger Pivot“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 0, effect_count: 1}
score_factors: {epic: 9, icon: 9, playability: 7, meta_balance: 6, fun: 6, collectibility: 9}
final_score: 76
score_category: „High-Impact Finisher“

Spells

13) Calculated Sacrifice

id: S1-SPL-OBS-001
class: Obscura
card_type: Spell
text: "Lose 1000 IMP on one monster you control. If you do, your active monster gains +2000 IMP until end of turn."
design_role: "risk-for-power exchange"
audit:
  rng: false
  draw: false
  removal: false
  complexity: medium

Klassischer Obscura-Trade.


14) Grim Exchange

id: S1-SPL-OBS-002
class: Obscura
card_type: Spell
text: "If one of your monsters was defeated during the game, your active monster gains +1500 IMP until end of turn."
design_role: "loss conversion"
audit:
  rng: false
  draw: false
  removal: false
  complexity: medium

Belohnt Opfergeschichte.


15) Shadow Transfer

id: S1-SPL-OBS-003
class: Obscura
card_type: Spell
text: "Move up to 1000 IMP from one monster you control to another monster you control."
design_role: "internal redistribution"
audit:
  rng: false
  draw: false
  removal: false
  complexity: medium

Keine Nettogewinn – nur Verschiebung.


16) Terminal Pressure

id: S1-SPL-OBS-004
class: Obscura
card_type: Spell
text: "If your active monster has less IMP than the enemy active monster, the enemy active monster loses 1000 IMP."
design_role: "punish superior board"
audit:
  rng: false
  draw: false
  removal: false
  complexity: medium

Kein Removal, nur kontrollierter Druck.

33) Ruthless Allocation

id: S1-SPL-OBS-005
class: Obscura
card_type: Spell
text: "Lose 1500 IMP on one monster you control. Your active monster gains +2500 IMP until end of turn."
design_role: "high-risk burst"
audit: {rng: false, draw: false, removal: false}

Größter Risk/Reward-Spell.


34) Grim Leverage

id: S1-SPL-OBS-006
class: Obscura
card_type: Spell
text: "If one of your monsters was defeated this game, the enemy active monster loses 1000 IMP."
design_role: "loss retaliation"
audit: {rng: false, draw: false, removal: false}

Kein Removal.


35) Shadow Burden

id: S1-SPL-OBS-007
class: Obscura
card_type: Spell
text: "The enemy active monster loses 1000 IMP. Your active monster loses 500 IMP."
design_role: "mutual cost exchange"
audit: {rng: false, draw: false, removal: false}

Typisch Obscura: Preis zahlen.


36) Irreversible Choice

id: S1-SPL-OBS-008
class: Obscura
card_type: Spell
text: "Choose one: lose 1000 IMP on your active monster; or the enemy active monster loses 1000 IMP."
design_role: "decision pressure"
audit: {rng: false, draw: false, removal: false}

Klares Decision-Spell.

Counters

Grim Retaliation

id: S1-CNT-OBS-001
class: Obscura
card_type: Counter
text: "When your monster is defeated, the enemy active monster loses 1000 IMP."
design_role: "loss retaliation"
audit: {rng: false, draw: false, cancel: false, lock: false}

Kein Comeback-Automat, nur Druck.

12) Vengeful Debt

id: S1-CNT-OBS-002
class: Obscura
card_type: Counter
text: "When your active monster loses IMP, the enemy active monster loses 500 IMP."
design_role: "mutual punishment"
audit: {rng: false, draw: false, cancel: false, lock: false}

Kein Negate – nur Spiegelung.


13) Terminal Exchange

id: S1-CNT-OBS-003
class: Obscura
card_type: Counter
text: "When your monster is defeated, your active monster gains 1000 IMP."
design_role: "loss conversion"
audit: {rng: false, draw: false, cancel: false, lock: false}

Opfer → Power.

22) Pain Dividend

id: S1-CNT-OBS-004
class: Obscura
card_type: Counter
text: "When your active monster loses 1000 or more IMP, it gains 500 IMP."
design_role: "partial loss conversion"
audit: {rng: false, draw: false, cancel: false, lock: false}

Verliert netto, aber weniger.


23) Fatal Accounting

id: S1-CNT-OBS-005
class: Obscura
card_type: Counter
text: "When your monster is defeated, the enemy active monster loses 500 IMP."
design_role: "retaliation pressure"
audit: {rng: false, draw: false, cancel: false, lock: false}

Kein Removal.

32) Grim Reflection

id: S1-CNT-OBS-006
class: Obscura
card_type: Counter
text: "When the enemy active monster gains IMP, your active monster gains 500 IMP."
design_role: "mutual escalation"
audit: {rng: false, draw: false, cancel: false, lock: false}

Kein Cancel, nur Mitziehen.


33) Calculated Loss

id: S1-CNT-OBS-007
class: Obscura
card_type: Counter
text: "When your active monster loses IMP, it gains 500 IMP."
design_role: "partial mitigation"
audit: {rng: false, draw: false, cancel: false, lock: false}

Netto weiterhin Verlust.