Monster
id: S1-PRIME-FLX-001
name: Axisbreaker Protocol
class: Fluxion
prime_type: P2-Punisher
card_type: Monster (Prime Singular)
starting_imp: 7400
activation_condition: „At least four of your monsters have been revealed or played during the game, and the enemy swapped monsters into the active position during their last turn.“
prime_step_only: true
text: „Passive: once per turn, when an enemy monster swaps into the active position, reduce its IMP by 1000.“
design_intent:
- punishes overextension
- flips tempo ownership
audit: - no RNG: true
- no draw: true
- no reaction: true
- reversible: true
- beatable: true
id: S1-PRIME-FLX-002
name: Vector Inversion Engine
class: Fluxion
prime_type: P3-Converter
card_type: Monster (Prime Singular)
starting_imp: 7800
activation_condition: >
At least four of your monsters have been revealed or played during the game,
and at least two swaps involving the active position occurred during your previous turn.
prime_step_only: true
text: >
Passive: once per turn, after an enemy monster swaps into the active position,
you may swap it with another enemy monster.
design_intent:
- converts tempo mastery into positional dominance
- forces opponents to commit to swaps deliberately
audit:
no_rng: true
no_draw: true
no_reaction: true
no_lock: true
beatable: true
id: S1-FLX-BM-016
name: Velocity Runner
class: Fluxion
archetype: F1
card_type: Monster
template: BM-E
imp: 2600
text: „On reveal: if Velocity Runner is not your active monster, swap it with your active monster.“
timing_tags: [„on_reveal“]
keywords: [„Trigger“]
skill_expression:
primary: „Tempo-Entscheidung“
secondary: „Positionierung“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 1, effect_count: 1}
score_factors: {epic: 3, icon: 5, playability: 8, meta_balance: 9, fun: 7, collectibility: 4}
final_score: 63
score_category: „Playable / Sidegrade“
id: S1-FLX-BM-017
name: Kinetic Striker
class: Fluxion
archetype: F1
card_type: Monster
template: BM-E
imp: 3000
text: „On reveal: if you attacked during your previous turn, Kinetic Striker gains +500 IMP until end of turn.“
timing_tags: [„on_reveal“,“until_end_of_turn“]
keywords: [„Trigger“]
skill_expression:
primary: „Tempo-Entscheidung“
secondary: „Sequencing“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 1, effect_count: 1}
score_factors: {epic: 3, icon: 5, playability: 7, meta_balance: 8, fun: 6, collectibility: 4}
final_score: 59
score_category: „Playable / Sidegrade“
id: S1-FLX-BM-018
name: Slipstream Adept
class: Fluxion
archetype: F1
card_type: Monster
template: BM-C
imp: 3600
text: „Once per turn: when your active monster swaps positions, Slipstream Adept gains +500 IMP until end of turn.“
timing_tags: [„once_per_turn“,“until_end_of_turn“]
keywords: []
skill_expression:
primary: „Tempo-Entscheidung“
secondary: „Positionierung“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 1, effect_count: 1}
score_factors: {epic: 4, icon: 6, playability: 8, meta_balance: 8, fun: 7, collectibility: 5}
final_score: 68
score_category: „Playable / Sidegrade“
id: S1-FLX-BM-019
name: Overclock Scout
class: Fluxion
archetype: F1
card_type: Monster
template: BM-C
imp: 3800
text: „Passive: if Overclock Scout attacked during your last turn, it gains +500 IMP.“
timing_tags: [„passive“]
keywords: []
skill_expression:
primary: „Tempo-Entscheidung“
secondary: „Commitment“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 0, effect_count: 1}
score_factors: {epic: 4, icon: 6, playability: 7, meta_balance: 8, fun: 6, collectibility: 5}
final_score: 66
score_category: „Playable / Sidegrade“
id: S1-FLX-BM-020
name: Position Breaker
class: Fluxion
archetype: F2
card_type: Monster
template: BM-E
imp: 3000
text: „On reveal: choose one enemy Bench monster. It becomes the active monster.“
timing_tags: [„on_reveal“]
keywords: [„Trigger“]
skill_expression:
primary: „Positionskontrolle“
secondary: „Gegnerlesen“
complexity:
sentence_count: 1
condition_count: 0
timing_window_count: 1
effect_count: 1
score_factors:
epic: 4
icon: 6
playability: 8
meta_balance: 8
fun: 7
collectibility: 5
final_score: 68
score_category: „Playable / Sidegrade“
revision: p1
id: S1-FLX-BM-021
name: Vector Tactician
class: Fluxion
archetype: F2
card_type: Monster
template: BM-C
imp: 3600
text: „Once per turn: when an enemy monster swaps positions, reduce its IMP by 500 until end of turn.“
timing_tags: [„once_per_turn“,“until_end_of_turn“]
keywords: []
skill_expression:
primary: „Positionskontrolle“
secondary: „Punish Timing“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 1, effect_count: 1}
score_factors: {epic: 4, icon: 6, playability: 8, meta_balance: 8, fun: 6, collectibility: 5}
final_score: 67
score_category: „Playable / Sidegrade“
id: S1-FLX-BM-022
name: Formation Hacker
class: Fluxion
archetype: F2
card_type: Monster
template: BM-C
imp: 4000
text: „Reaction: when an enemy monster swaps positions, swap Formation Hacker with your active monster.“
timing_tags: [„reaction“]
keywords: [„Disruptor“]
skill_expression:
primary: „Positionskontrolle“
secondary: „Counterplay“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 1, effect_count: 1}
score_factors: {epic: 6, icon: 7, playability: 8, meta_balance: 8, fun: 8, collectibility: 6}
final_score: 75
score_category: „Strong Playable / Role Player“
id: S1-FLX-BM-023
name: Crosslane Interceptor
class: Fluxion
archetype: F2
card_type: Monster
template: BM-C
imp: 3800
text: „Passive: once per turn, when you swap a monster into the active position, Crosslane Interceptor gains +500 IMP until end of turn.“
timing_tags: [„once_per_turn“,“until_end_of_turn“]
keywords: []
skill_expression:
primary: „Positionskontrolle“
secondary: „Tempo-Conversion“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 1, effect_count: 1}
score_factors: {epic: 5, icon: 6, playability: 8, meta_balance: 8, fun: 7, collectibility: 5}
final_score: 69
score_category: „Playable / Sidegrade“
id: S1-FLX-BM-024
name: Momentum Reaver
class: Fluxion
archetype: F1
card_type: Monster
template: BM-R
imp: 5200
text: „When Momentum Reaver attacks, if you swapped a monster during this turn, it gains +1000 IMP until end of turn.“
timing_tags: [„on_attack“,“until_end_of_turn“]
keywords: []
skill_expression:
primary: „Tempo-Entscheidung“
secondary: „Burst-Fenster“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 1, effect_count: 1}
score_factors: {epic: 6, icon: 6, playability: 8, meta_balance: 7, fun: 7, collectibility: 6}
final_score: 70
score_category: „Strong Playable / Role Player“
id: S1-FLX-BM-025
name: Axis of Velocity
class: Fluxion
archetype: F2
card_type: Monster
template: BM-R
imp: 5800
text: „Passive: enemy monsters that enter the active position cannot attack during that turn.“
timing_tags: [„passive“]
keywords: []
skill_expression:
primary: „Positionskontrolle“
secondary: „Tempo Denial“
complexity: {sentence_count: 1, condition_count: 0, timing_window_count: 0, effect_count: 1}
score_factors: {epic: 7, icon: 7, playability: 8, meta_balance: 7, fun: 6, collectibility: 7}
final_score: 72
score_category: „Strong Playable / Role Player“
id: S1-FLX-BM-026
name: Tempo Auditor
class: Fluxion
archetype: F3
card_type: Monster
template: BM-C
imp: 3600
text: „Once per turn: if a monster swapped into the active position this turn, Tempo Auditor gains +500 IMP until end of turn.“
timing_tags: [„once_per_turn“,“until_end_of_turn“]
keywords: []
skill_expression:
primary: „Tempo-Tracking“
secondary: „Payoff-Timing“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 1, effect_count: 1}
score_factors: {epic: 4, icon: 6, playability: 8, meta_balance: 8, fun: 6, collectibility: 5}
final_score: 69
score_category: „Playable / Sidegrade“
id: S1-FLX-BM-027
name: Acceleration Broker
class: Fluxion
archetype: F3
card_type: Monster
template: BM-C
imp: 3800
text: „Passive: if your active monster attacked after swapping into the active position this turn, Acceleration Broker gains +500 IMP.“
timing_tags: [„passive“]
keywords: []
skill_expression:
primary: „Tempo-Tracking“
secondary: „Commitment Reward“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 0, effect_count: 1}
score_factors: {epic: 4, icon: 6, playability: 7, meta_balance: 8, fun: 6, collectibility: 5}
final_score: 66
score_category: „Playable / Sidegrade“
id: S1-FLX-BM-028
name: Burst Window Operative
class: Fluxion
archetype: F3
card_type: Monster
template: BM-R
imp: 5200
text: „When Burst Window Operative attacks, if a monster swapped into the active position earlier this turn, it gains +1000 IMP until end of turn.“
timing_tags: [„on_attack“,“until_end_of_turn“]
keywords: []
skill_expression:
primary: „Burst-Fenster“
secondary: „Sequencing“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 1, effect_count: 1}
score_factors: {epic: 6, icon: 6, playability: 8, meta_balance: 7, fun: 7, collectibility: 6}
final_score: 70
score_category: „Strong Playable / Role Player“
id: S1-FLX-BM-029
name: Initiative Divider
class: Fluxion
archetype: F3
card_type: Monster
template: BM-R
imp: 5600
text: „Passive: enemy monsters that swap into the active position have their IMP reduced by 500 until end of turn.“
timing_tags: [„passive“,“until_end_of_turn“]
keywords: []
skill_expression:
primary: „Tempo-Denial“
secondary: „Mirror Punish“
complexity: {sentence_count: 1, condition_count: 0, timing_window_count: 0, effect_count: 1}
score_factors: {epic: 7, icon: 7, playability: 8, meta_balance: 7, fun: 6, collectibility: 7}
final_score: 72
score_category: „Strong Playable / Role Player“
id: S1-FLX-BM-030
name: Apex of Motion
class: Fluxion
archetype: F3
card_type: Monster
template: BM-R
imp: 5800
text: „Passive: once per turn, if two or more monsters swapped into the active position during this turn, Apex of Motion gains +1000 IMP.“
timing_tags: [„once_per_turn“,“passive“]
keywords: []
skill_expression:
primary: „Tempo-Maximierung“
secondary: „Multi-Swap Payoff“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 0, effect_count: 1}
score_factors: {epic: 7, icon: 8, playability: 8, meta_balance: 7, fun: 7, collectibility: 7}
final_score: 74
score_category: „Strong Playable / Role Player“
Spells
5) Tactical Shift
id: S1-SPL-FLX-001
class: Fluxion
card_type: Spell
text: "Swap your active monster with another monster you control."
design_role: "core positioning tool"
audit:
rng: false
draw: false
removal: false
complexity: low
Fluxion-Kernidentität.
6) Forced Vector
id: S1-SPL-FLX-002
class: Fluxion
card_type: Spell
text: "Swap the enemy active monster with another enemy monster."
design_role: "enemy disruption"
audit:
rng: false
draw: false
removal: false
complexity: medium
Kein Removal – nur Umordnung.
7) Momentum Channel
id: S1-SPL-FLX-003
class: Fluxion
card_type: Spell
text: "If your active monster swapped this turn, it gains +1000 IMP."
design_role: "tempo reward"
audit:
rng: false
draw: false
removal: false
complexity: low
Belohnt sauberes Sequencing.
8) Displacement Lock
id: S1-SPL-FLX-004
class: Fluxion
card_type: Spell
text: "The enemy active monster cannot swap until end of turn."
design_role: "temporary control"
audit:
rng: false
draw: false
removal: false
complexity: medium
Nur temporär, kein Lock.
25) Velocity Redirect
id: S1-SPL-FLX-005
class: Fluxion
card_type: Spell
text: "If your active monster has less IMP than the enemy active monster, swap your active monster with another monster you control."
design_role: "comeback repositioning"
audit: {rng: false, draw: false, removal: false}
Hoher Skill-Spell. Kann riskant sein.
26) Precision Timing
id: S1-SPL-FLX-006
class: Fluxion
card_type: Spell
text: "If your active monster swapped this turn, the enemy active monster loses 1000 IMP."
design_role: "sequencing reward"
audit: {rng: false, draw: false, removal: false}
Rein tempo-basiert.
27) Kinetic Adjustment
id: S1-SPL-FLX-007
class: Fluxion
card_type: Spell
text: "Swap two enemy monsters."
design_role: "board disruption"
audit: {rng: false, draw: false, removal: false}
Kein Damage, nur Position.
28) Disruptive Vector
id: S1-SPL-FLX-008
class: Fluxion
card_type: Spell
text: "The next time the enemy swaps this turn, their active monster loses 1000 IMP."
design_role: "tempo punishment"
audit: {rng: false, draw: false, removal: false}
Trigger klar, nicht dauerhaft.
Counters
2) Displacement Reflex
id: S1-CNT-FLX-001
class: Fluxion
card_type: Counter
text: "When the enemy swaps monsters, their new active monster loses 1000 IMP."
design_role: "swap punishment"
audit: {rng: false, draw: false, cancel: false, lock: false}
Swaps bleiben erlaubt.
8) Reactive Pivot
id: S1-CNT-FLX-002
class: Fluxion
card_type: Counter
text: "When your active monster swaps, the enemy active monster loses 1000 IMP."
design_role: "tempo extension"
audit: {rng: false, draw: false, cancel: false, lock: false}
Skill-basiert.
9) Positional Override
id: S1-CNT-FLX-003
class: Fluxion
card_type: Counter
text: "When an enemy monster would swap into the active position, swap it with another enemy monster instead."
design_role: "position correction"
audit: {rng: false, draw: false, cancel: false, lock: false}
Kein Negate – Swap passiert, aber anders.
18) Swift Redirection
id: S1-CNT-FLX-004
class: Fluxion
card_type: Counter
text: "When an enemy monster swaps, your active monster gains 500 IMP."
design_role: "tempo reward"
audit: {rng: false, draw: false, cancel: false, lock: false}
Belohnt gegnerische Aktion.
19) Disruption Edge
id: S1-CNT-FLX-005
class: Fluxion
card_type: Counter
text: "When your active monster swaps, reduce the IMP of the enemy active monster by 500."
design_role: "precision pressure"
audit: {rng: false, draw: false, cancel: false, lock: false}
Sauber, kein Lock.
28) Tactical Reflex
id: S1-CNT-FLX-006
class: Fluxion
card_type: Counter
text: "When your active monster becomes the active monster through a swap, it gains 500 IMP."
design_role: "swap stabilization"
audit: {rng: false, draw: false, cancel: false, lock: false}
Rein positionsbasiert.
29) Momentum Reversal
id: S1-CNT-FLX-007
class: Fluxion
card_type: Counter
text: "When the enemy active monster gains IMP while it has more IMP than your active monster, reduce its IMP by 500."
design_role: "tempo correction"
audit: {rng: false, draw: false, cancel: false, lock: false}
Kein Equalize, nur kleiner Druck.