Monster
id: S1-PRIME-AET-001
name: Fulcrum of Parity
class: Aetherion
prime_type: P1-Stabilizer
card_type: Monster (Prime Singular)
starting_imp: 6900
activation_condition: >
At least four of your monsters have been revealed or played during the game,
and the IMP difference between both active monsters is 1000 or more.
prime_step_only: true
text: >
Passive: once per turn, if the IMP difference between both active monsters is
1000 or more, reduce that difference by 1000.
design_intent:
- stabilizes extreme board states
- enforces continued interaction instead of snowballing
audit:
no_rng: true
no_draw: true
no_reaction: true
no_lock: true
beatable: true
id: S1-PRIME-AET-002
name: Verdict of Excess
class: Aetherion
prime_type: P2-Punisher
card_type: Monster (Prime Singular)
starting_imp: 7400
activation_condition: >
At least four of your monsters have been revealed or played during the game,
and the enemy activated two or more abilities during their previous turn.
prime_step_only: true
text: >
Passive: once per turn, when an enemy monster activates an ability,
reduce the IMP of that monster by 1000.
design_intent:
- punishes ability spam
- enforces deliberate sequencing
audit:
no_rng: true
no_draw: true
no_reaction: true
no_lock: true
beatable: true
id: S1-AET-BM-061
name: Equilibrium Initiate
class: Aetherion
archetype: A1
card_type: Monster
template: BM-E
imp: 2600
text: „On reveal: if your active monster has more IMP than the enemy active monster, reduce its IMP by 500.“
timing_tags: [„on_reveal“]
keywords: [„Trigger“]
skill_expression:
primary: „Neutralisierung“
secondary: „Zustandslesen“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 1, effect_count: 1}
score_factors: {epic: 3, icon: 5, playability: 8, meta_balance: 9, fun: 5, collectibility: 4}
final_score: 61
score_category: „Playable / Sidegrade“
id: S1-AET-BM-062
name: Balance Surveyor
class: Aetherion
archetype: A1
card_type: Monster
template: BM-E
imp: 3000
text: „On reveal: if the enemy active monster has more IMP than your active monster, recover 500 IMP on your active monster.“
timing_tags: [„on_reveal“]
keywords: [„Trigger“]
skill_expression:
primary: „Neutralisierung“
secondary: „Defensiver Ausgleich“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 1, effect_count: 1}
score_factors: {epic: 3, icon: 5, playability: 8, meta_balance: 9, fun: 5, collectibility: 4}
final_score: 61
score_category: „Playable / Sidegrade“
id: S1-AET-BM-063
name: Rulebound Arbiter
class: Aetherion
archetype: A1
card_type: Monster
template: BM-C
imp: 3600
text: „Passive: once per turn, when a monster gains IMP, reduce that gain by 500.“
timing_tags: [„once_per_turn“,“passive“]
keywords: []
skill_expression:
primary: „Regelbegrenzung“
secondary: „Meta-Kontrolle“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 0, effect_count: 1}
score_factors: {epic: 4, icon: 6, playability: 8, meta_balance: 8, fun: 5, collectibility: 5}
final_score: 66
score_category: „Playable / Sidegrade“
id: S1-AET-BM-064
name: Static Moderator
class: Aetherion
archetype: A1
card_type: Monster
template: BM-C
imp: 3800
text: „Passive: enemy monsters cannot gain more than 1000 IMP from a single effect.“
timing_tags: [„passive“]
keywords: []
skill_expression:
primary: „Power-Cap“
secondary: „Exploit-Vermeidung“
complexity: {sentence_count: 1, condition_count: 0, timing_window_count: 0, effect_count: 1}
score_factors: {epic: 5, icon: 6, playability: 7, meta_balance: 8, fun: 4, collectibility: 5}
final_score: 65
score_category: „Playable / Sidegrade“
id: S1-AET-BM-065
name: Phase Reader
class: Aetherion
archetype: A2
card_type: Monster
template: BM-E
imp: 2800
text: „On reveal: if the enemy activated an ability during their last turn, Phase Reader gains +1000 IMP until end of turn.“
timing_tags: [„on_reveal“,“until_end_of_turn“]
keywords: [„Trigger“]
skill_expression:
primary: „Meta-Lesen“
secondary: „Reaktive Belohnung“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 1, effect_count: 1}
score_factors: {epic: 4, icon: 6, playability: 8, meta_balance: 8, fun: 6, collectibility: 4}
final_score: 66
score_category: „Playable / Sidegrade“
id: S1-AET-BM-066
name: Intent Analyst
class: Aetherion
archetype: A2
card_type: Monster
template: BM-C
imp: 3600
text: „Passive: once per turn, when an enemy monster activates an ability, recover 500 IMP on your active monster.“
timing_tags: [„once_per_turn“,“passive“]
keywords: []
skill_expression:
primary: „Meta-Reaktion“
secondary: „Defensive Stabilisierung“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 0, effect_count: 1}
score_factors: {epic: 4, icon: 6, playability: 8, meta_balance: 8, fun: 5, collectibility: 5}
final_score: 66
score_category: „Playable / Sidegrade“
id: S1-AET-BM-067
name: Predictive Nullifier
class: Aetherion
archetype: A2
card_type: Monster
template: BM-C
imp: 4000
text: „Reaction: when an enemy monster would gain IMP, prevent that gain.“
timing_tags: [„reaction“]
keywords: [„Disruptor“]
skill_expression:
primary: „Meta-Unterbrechung“
secondary: „Präzisionskontrolle“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 1, effect_count: 1}
score_factors: {epic: 6, icon: 7, playability: 8, meta_balance: 7, fun: 6, collectibility: 6}
final_score: 72
score_category: „Strong Playable / Role Player“
id: S1-AET-BM-068
name: Rule Reflection Node
class: Aetherion
archetype: A2
card_type: Monster
template: BM-C
imp: 3800
text: „Passive: once per turn, after an enemy monster activates an ability, you may reduce the IMP of that monster by 500.“
timing_tags: [„once_per_turn“,“passive“]
keywords: []
skill_expression:
primary: „Meta-Bestrafung“
secondary: „Nachlaufende Kontrolle“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 0, effect_count: 1}
score_factors: {epic: 5, icon: 6, playability: 8, meta_balance: 8, fun: 5, collectibility: 5}
final_score: 67
score_category: „Playable / Sidegrade“
id: S1-AET-BM-069
name: Paradox Custodian
class: Aetherion
archetype: A1
card_type: Monster
template: BM-R
imp: 5200
text: „Passive: if both active monsters have the same IMP, Paradox Custodian gains +1500 IMP.“
timing_tags: [„passive“]
keywords: []
skill_expression:
primary: „Zustands-Paradox“
secondary: „Neutraler Payoff“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 0, effect_count: 1}
score_factors: {epic: 7, icon: 7, playability: 7, meta_balance: 7, fun: 6, collectibility: 7}
final_score: 71
score_category: „Strong Playable / Role Player“
id: S1-AET-BM-070
name: Observer of Outcomes
class: Aetherion
archetype: A2
card_type: Monster
template: BM-R
imp: 5800
text: „Passive: once per turn, if the enemy activated two or more abilities during their last turn, Observer of Outcomes gains +1500 IMP.“
timing_tags: [„once_per_turn“,“passive“]
keywords: []
skill_expression:
primary: „Meta-Auswertung“
secondary: „Verzögerter Payoff“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 0, effect_count: 1}
score_factors: {epic: 7, icon: 8, playability: 7, meta_balance: 7, fun: 6, collectibility: 7}
final_score: 72
score_category: „Strong Playable / Role Player“
id: S1-AET-BM-071
name: Threshold Harmonizer
class: Aetherion
archetype: A3
card_type: Monster
template: BM-C
imp: 3600
text: „Passive: once per turn, if the difference between the IMP of both active monsters is 500 or less, recover 500 IMP on your active monster.“
timing_tags: [„once_per_turn“,“passive“]
keywords: []
skill_expression:
primary: „Zustandsharmonisierung“
secondary: „Feinjustierung“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 0, effect_count: 1}
score_factors: {epic: 5, icon: 6, playability: 8, meta_balance: 8, fun: 5, collectibility: 5}
final_score: 67
score_category: „Playable / Sidegrade“
id: S1-AET-BM-072
name: Invariant Anchor
class: Aetherion
archetype: A3
card_type: Monster
template: BM-C
imp: 3800
text: „Passive: once per turn, if no monster gained or lost IMP during the previous turn, Invariant Anchor gains +1000 IMP.“
timing_tags: [„once_per_turn“,“passive“]
keywords: []
skill_expression:
primary: „Zustandsstabilität“
secondary: „Disziplin-Belohnung“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 0, effect_count: 1}
score_factors: {epic: 5, icon: 6, playability: 7, meta_balance: 8, fun: 4, collectibility: 5}
final_score: 65
score_category: „Playable / Sidegrade“
id: S1-AET-BM-073
name: Axiom Resolver
class: Aetherion
archetype: A3
card_type: Monster
template: BM-R
imp: 5200
text: „Passive: if exactly one ability was activated during the previous turn, Axiom Resolver gains +1500 IMP.“
timing_tags: [„passive“]
keywords: []
skill_expression:
primary: „Regel-Minimalismus“
secondary: „Perfektes Timing“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 0, effect_count: 1}
score_factors: {epic: 7, icon: 7, playability: 7, meta_balance: 7, fun: 5, collectibility: 7}
final_score: 70
score_category: „Strong Playable / Role Player“
id: S1-AET-BM-074
name: Convergence Paragon
class: Aetherion
archetype: A3
card_type: Monster
template: BM-R
imp: 5600
text: „Passive: if both active monsters have the same IMP at the end of your turn, Convergence Paragon gains +2000 IMP.“
timing_tags: [„passive“]
keywords: []
skill_expression:
primary: „Gleichgewichtszustand“
secondary: „Turn-Finale-Belohnung“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 0, effect_count: 1}
score_factors: {epic: 8, icon: 8, playability: 7, meta_balance: 6, fun: 5, collectibility: 8}
final_score: 72
score_category: „Strong Playable / Role Player“
id: S1-AET-BM-075
name: Apex of Equilibrium
class: Aetherion
archetype: A3
card_type: Monster
template: BM-R
imp: 5800
text: „Passive: once per game, if neither player has activated an ability during the previous turn, Apex of Equilibrium gains +3000 IMP.“
timing_tags: [„once_per_game“,“passive“]
keywords: []
skill_expression:
primary: „Transzendente Zurückhaltung“
secondary: „Ultimatives Gleichgewicht“
complexity: {sentence_count: 1, condition_count: 1, timing_window_count: 0, effect_count: 1}
score_factors: {epic: 9, icon: 9, playability: 7, meta_balance: 6, fun: 5, collectibility: 9}
final_score: 76
score_category: „High-Impact Finisher“
Spells
17) Regulatory Balance
id: S1-SPL-AET-001
class: Aetherion
card_type: Spell
text: "Reduce the IMP of the higher active monster by 1000."
design_role: "state correction"
audit:
rng: false
draw: false
removal: false
cancel: false
complexity: medium
Greift Extreme an, nicht Spieler.
18) Controlled Threshold
id: S1-SPL-AET-002
class: Aetherion
card_type: Spell
text: "Enemy monsters cannot gain more than 1000 IMP this turn."
design_role: "soft cap"
audit:
rng: false
draw: false
removal: false
cancel: false
complexity: medium
Kein Lock, nur Limitierung.
19) Measured Adjustment
id: S1-SPL-AET-003
class: Aetherion
card_type: Spell
text: "If both active monsters have the same IMP, your active monster gains +1000 IMP."
design_role: "precision reward"
audit:
rng: false
draw: false
removal: false
cancel: false
complexity: low
Belohnt kontrolliertes Spiel.
20) Neutral Reassignment
id: S1-SPL-AET-004
class: Aetherion
card_type: Spell
text: "Set the IMP of both active monsters to the lower of their current IMP values."
design_role: "extreme equalizer"
audit:
rng: false
draw: false
removal: false
cancel: false
complexity: medium
Kein Gewinn – nur Korrektur.
37) Systemic Cap
id: S1-SPL-AET-005
class: Aetherion
card_type: Spell
text: "Neither active monster can gain more than 1500 IMP this turn."
design_role: "extreme limiter"
audit: {rng: false, draw: false, removal: false}
Keine Blockade, nur Begrenzung.
38) Measured Decline
id: S1-SPL-AET-006
class: Aetherion
card_type: Spell
text: "Reduce both active monsters’ IMP by 1000."
design_role: "mutual correction"
audit: {rng: false, draw: false, removal: false}
Neutral.
39) Precision Reset
id: S1-SPL-AET-007
class: Aetherion
card_type: Spell
text: "Recover up to 1500 IMP on your active monster."
design_role: "controlled stabilization"
audit:
rng: false
draw: false
removal: false
cancel: false
complexity: low
Keine Überheilung.
40) Balanced Exchange
id: S1-SPL-AET-008
class: Aetherion
card_type: Spell
text: "If your active monster has more IMP than the enemy active monster, it loses 1000 IMP and the enemy active monster loses 1000 IMP."
design_role: "overextension correction"
audit: {rng: false, draw: false, removal: false}
Kein Vorteil, nur Ausgleich.
Counters
5) Balanced Recalibration
id: S1-CNT-AET-001
class: Aetherion
card_type: Counter
text: "When an enemy monster gains IMP, reduce that gain by 1000."
design_role: "precision limiter"
audit: {rng: false, draw: false, cancel: false, lock: false}
Kein Negate – nur Reduktion.
14) Regulatory Clamp
id: S1-CNT-AET-002
class: Aetherion
card_type: Counter
text: "When an enemy monster gains more than 1500 IMP, reduce that gain by 1000."
design_role: "extreme limiter"
audit: {rng: false, draw: false, cancel: false, lock: false}
Greift nur bei Extremfällen.
15) Precision Correction
id: S1-CNT-AET-003
class: Aetherion
card_type: Counter
text: "When the IMP difference between both active monsters becomes 2000 or more, reduce that difference by 1000."
design_role: "state stabilizer"
audit: {rng: false, draw: false, cancel: false, lock: false}
Kein Cancel, nur Korrektur.
24) Systemic Dampening
id: S1-CNT-AET-004
class: Aetherion
card_type: Counter
text: "When an enemy monster gains IMP, reduce that gain by 500."
design_role: "soft limiter"
audit: {rng: false, draw: false, cancel: false, lock: false}
Schwächerer Clamp.
25) Balance Trigger
id: S1-CNT-AET-005
class: Aetherion
card_type: Counter
text: "When an enemy monster gains IMP and the IMP difference between both active monsters becomes 1500 or more, reduce that difference by 500."
design_role: "fine correction"
audit: {rng: false, draw: false, cancel: false, lock: false}
Sehr kontrolliert.
34) Regulatory Echo
id: S1-CNT-AET-006
class: Aetherion
card_type: Counter
text: "When an enemy monster loses IMP, your active monster gains 500 IMP."
design_role: "state shift compensation"
audit: {rng: false, draw: false, cancel: false, lock: false}
Neutraler Vorteil.
35) Controlled Adjustment
id: S1-CNT-AET-007
class: Aetherion
card_type: Counter
text: "When an enemy monster loses IMP and both active monsters become equal, reduce both by 500 IMP."
design_role: "mutual pressure"
audit: {rng: false, draw: false, cancel: false, lock: false}
Kein Vorteil – nur Druck.